Our team comes from across the globe with specialities in creative concept, interactive content creation, lighting design, artwork design & fabrication, software development, project management, composition, sound design and audio branding.
Dominic founded Cinimod Studio in 2007. His multi-displinary approach to projects and briefs is evident through the work of the studio, and he continues to serve as a key creative and director.
Overseeing all creative output from the studio and having successfully driven brand direction for over a decade, Kristian is fundamentally committed to creating authentic experiential concepts which engage, provoke and inspire.
Thriving on the narrative of projects and playing a crucial role in creative delivery, Dougal is driven to create extraordinary experiences that inspire a strong emotional response.
Leading the production and installation teams, Ben uses his experience in detail design and fabrication to develop artworks and projects within the studio.
Aaron is a Unity 3D developer whose talents are employed to create the studio's interactive artworks and projects.
Acting as the representative of the founding director, Bailey is the voice of the software and 3D teams, responsible for managing relationships with internal and external stakeholders whilst directing creative concepts and managing production.
An engineer experienced with electrical design, installation, networking and metal work production, Carsten oversees the electrical workshop at Cinimod and manages the fabrication and installation of electrics on-site.
Acting as the lead project manager for the more ambitious and intricate ventures within the studio, Claudia is responsible for the management of projects with particular emphasis on client liaison, team coordination, budget management and ensuring successful delivery.
Coriolan is a hardware engineer who uses his background in consumer electronics and creative technology to work on artworks and commercial projects within the studio.
Craig is a 3D character rigger and animator responsible for the set up and creation of movement for the assets produced by the 3D design team.
With a dual role, Daisy oversees the artworks from conception to delivery in addition to working closely with the director, Dominic, on maintaining and promoting business development.
David is an experienced software developer responsible for the creative real-time audio and visual software development for both the artworks and commercial projects within the studio.
Greg is instrumental in the production of both computer-based and physical design creations and is involved from idea conception, to the tangible end product.
Possessing extensive knowledge of CGI software, Gustavo is a 3D artist and visual effects designer who pioneers new visual techniques for the studio’s 3D projects and artworks.
Hannah works with the lighting team to design and produce beautiful schemes that captures people’s attention and enhances their experience of a space.
As part of the production team, Isabella is involved in a variety of different projects across the studio, ranging from commercial endeavours through to artwork development.
Joe is a cross discipline developer with expertise in Unity 3D game development and web design. His work involves programming interactivity and developing systems for the studio’s projects.
Lia is the senior lighting designer within Cinimod Studio and has worked on a multitude of varying lighting schemes, with particular expertise in realising innovative designs for exhibitions and live events.
Maite is the senior lighting designer who leads the team to fulfil ambitious lighting schemes designed by the studio.
A talented designer with a background in architectural and theatre lighting design, Miena collaborates with the rest of the Cinimod lighting team to execute captivating and memorable schemes.
Paulo is an experienced developer who designs software solutions for artworks and experiential projects within the studio.
A multidisciplinary designer working on initial concept development through to technical design and implementation, Perry works seamlessly between the physical and digital realisation processes for the studio's projects
Responsible for the smooth running of the workshop, Roisin supports the team with the building and production of concept models, final installations and artworks.
Sara is a junior 3D artist and designer who works closely with the wider software team to develop Cinimod Studio's ambitious projects and artworks.
Working in detail design and production within the workshop, Stephen is responsible for the 3D-printing department and also acts as a fabrication technologist charged with finding new processes for production.
Zak supports the Cinimod team with the essential logistics needed to keep the studio smoothly running, including the purchasing and procurement and supporting the team with all their administrative needs.